It’s hard to believe it’s been two years since 1.0 released! Getting Starbound to that point was such an exciting journey, and I can’t wait to see how the game will continue to evolve in the next two years – both through development updates and community content. Once I started helping with development, some of the things which stand out were when Tiyuri and I went through and reworked the crafting table system together (before upgrading there were a whoooole lot more crafting tables) and designing and developing the Floran arena sidequest (with a bunch of balance help from Armagon). That’s why a bunch of the earliest sprites on the wiki are blurry – they were compressed through twitch, then through another video processor before being cropped out. He wouldn’t save those recordings, so I’d capture my screen to video every day, then scrub the video to find small pieces of gameplay where he’d test something to crop sprites or a glimpse of a json file where I could catch some name/category/description details. In those days Bartwe would do daily development streams which were largely programming (and loud keyboard clicking – the inspiration for The Model M). I’m one of a few people involved with Starbound who started as a fan! I took a deep dive and started what later became the Starbound wiki as a personal project to organize information about this game I was excited about – the first few months the wiki was online I didn’t even share it, it was just a wiki for myself haha.
My absolute favourite piece of Starbound fan art to date is this movie poster from PiNe11298 whose lovely piece has served as my wallpaper on my phone for almost a year now. I ended up capturing these stupid sounds all on video to preserve this silly joke. It didn’t take long before our project chat was filled with surprise and laughter. I ended up replacing all the game’s weapon sound effects with mouth sounds I recorded, and I then inserted them into the build that everyone else would be using that day. One of my favourite memories, even today, was from April Fool’s day before Starbound had even gone early access. I’ve been pushed to learn new skills day after day, year after year, and I can’t imagine who I would be today had I not been invited to be a part of such an amazing project. The game ended up touching almost every aspect of my life in some way or another, whether that was through the people I met along the way, the place I now call home, and the fact I’ve comfortably settled into a career I’d long-assumed was out of my reach.
If a part of the save is corrupted and it is possible to track the corruption to a certain planet, wiping that planet instead of the whole universe is less damaging.It was an absolute privilege to get involved with Starbound so early in the project’s life, and to have stuck it out with Chucklefish to this very day. Universe reset is necessary when universe generation is changed (most probably via modding the game).
The easiest (and the most crude) way to do this is to delete the entire storage/universe directory. Universe reset, also known as 'Universe wipe', is an action of reverting the universe of Starbound to its initial state prior to being modified by a player. The more the player modifies a certain planet, the bigger this file get. If this file is deleted, that specific planet/moon gets reset to its original state. Everything that is built or preexisting in that planet/moon.
(Starbound considers a planet orbiting another planet a moon if the file refers to a planet orbiting the star itself, 'moon number' part is absent). (XCoord)_(YCoord)_(uuid)_(Planet number)_(Moon number).worldĬontains planet/moon data. If this file is deleted the player's ship will be teleported to a new randomly chosen starting planet ( Lush type of lowest difficulty). If your only desire is to reset the outpost it is highly recommended to use the appropriate console command instead of deleting this file.Ĭontains current ship location, current player location, admin state. If this file is lost or corrupted everyone in server loses their bookmarks/teleport locations (because the unique identifier is lost) and outpost state is reset.
Results of deleting this file vary depending on whether star generation code has been modded.Ĭontains outpost state and universe unique identifier. Only star name, seed, location and information on planets (only type and slot) is saved in this file.
Each star which you have seen in navigation console (farthest zoom level) is partially saved here. starcheat is a Starbound player save editor, you can get free pixels with this (omg) Downloads. Universe of Starbound is procedurally generated and preserved atĬontains known starsystem locations. 1.5 (XCoord)_(YCoord)_(uuid)_(Planet number)_(Moon number).world.